Pupitar
Ruby/Sapphire

PUPITAR creates a gas inside its body that it compresses and forcefully ejects to propel itself like a jet. The body is very durable - it avoids damage even if it hits solid steel.

Emerald

A PUPITAR creates a gas inside its body that it ejects under compression to propel itself like a jet. Its body can withstand a collision with solid steel.

Firered

Even sealed in its shell, it can move freely. Hard and fast, it has outstanding destructive power.

Leafgreen

Its shell is as hard as sheet rock, and it is also very strong. Its THRASHING can topple a mountain.

Evolution Chain

larvitar
Larvitar
Level 30
pupitar
Pupitar
Level 55
tyranitar
Tyranitar

Pokédex & Training Data

Classification Hard Shell Pokémon
Height 1.2 m (3'11")
Weight 152.0 kg (335.1 lbs)
Abilities
EV Yield +2 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster

Pokédex Numbers

Johto (G/S/C) #245
Johto (HG/SS) #250
Unova (B2/W2) #293
Kalos (Mountain) #103
Alola (US/UM) #248
Galar (Sw/Sh) #384
Paldea (S/V) #317
National #247
Crown Tundra #140

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
8 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
15 Screech
— 85% 40 Lowers the target’s Defense by two stages.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
38 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
47 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
56 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
8 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
15 Screech
— 85% 40 Lowers the target’s Defense by two stages.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
38 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
47 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
56 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
8 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
15 Screech
— 85% 40 Lowers the target’s Defense by two stages.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
38 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
47 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
56 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 70
Attack 84
Defense 70
Sp. Atk 65
Sp. Def 70
Speed 51
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x