Tyranitar
Ruby/Sapphire

TYRANITAR is so overwhelmingly powerful, it can bring down a whole mountain to make its nest. This POKéMON wanders about in mountains seeking new opponents to fight.

Emerald

A TYRANITAR is so overwhelmingly powerful, it can bring down a whole mountain to make its nest. It roams in mountains seeking new opponents to fight.

Firered/Leafgreen

Its body can’t be harmed by any sort of attack, so it is very eager to make challenges against enemies.

Evolution Chain

larvitar
Larvitar
Level 30
pupitar
Pupitar
Level 55
tyranitar
Tyranitar

Pokédex Data

Classification Armor Pokémon
Height 2.0 m (6'07")
Weight 202.0 kg (445.3 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Sandstorm
10 Changes the weather to a sandstorm for five turns.
8 Sandstorm
10 Changes the weather to a sandstorm for five turns.
15 Screech
85% 40 Lowers the target's Defense by two stages.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
38 Scary Face
100% 10 Lowers the target's Speed by two stages.
47 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
61 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
75 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Sandstorm
10 Changes the weather to a sandstorm for five turns.
8 Sandstorm
10 Changes the weather to a sandstorm for five turns.
15 Screech
85% 40 Lowers the target's Defense by two stages.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
38 Scary Face
100% 10 Lowers the target's Speed by two stages.
47 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
61 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
75 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Sandstorm
10 Changes the weather to a sandstorm for five turns.
8 Sandstorm
10 Changes the weather to a sandstorm for five turns.
15 Screech
85% 40 Lowers the target's Defense by two stages.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
38 Scary Face
100% 10 Lowers the target's Speed by two stages.
47 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
61 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
75 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 100
Attack 134
Defense 110
Sp. Atk 95
Sp. Def 100
Speed 61
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
4x
0.5x
2x
0.5x
0x
2x
0.5x
0.5x
2x
2x