Pinsir
Ruby

PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This POKéMON’s movements turn sluggish in cold places.

Sapphire

PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.

Emerald

Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.

Firered

Its two long pincer horns are powerful. Once they grip an enemy, they won’t release until the foe is torn.

Leafgreen

If it fails to crush the foe in its pincers, it will swing around and toss the opponent.

Pokédex Data

Classification Stag Beetle Pokémon
Height 1.5 m (4'11")
Weight 55.0 kg (121.3 lbs)

Game Locations

  • Hoenn Safari Zone Nwmach Bike Area
  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Middle

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
7 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
19 Harden
30 Raises the user's Defense by one stage.
25 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
37 Guillotine
30% 5 Causes a one-hit KO.
43 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
49 Swords Dance
20 Raises the user's Attack by two stages.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
7 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
19 Harden
30 Raises the user's Defense by one stage.
25 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
37 Guillotine
30% 5 Causes a one-hit KO.
43 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
49 Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
7 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
19 Harden
30 Raises the user's Defense by one stage.
25 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
37 Guillotine
30% 5 Causes a one-hit KO.
43 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
49 Swords Dance
20 Raises the user's Attack by two stages.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
False Swipe
40 100% 40 Cannot lower the target's HP below 1.
Feint Attack
60 20 Never misses.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Attack
15 85% 20 Hits 2-5 times in one turn.

Base Stats

Hp 65
Attack 125
Defense 100
Sp. Atk 55
Sp. Def 70
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x