Rhyhorn
Ruby

RHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This POKéMON may feel some pain from the collision the next day, however.

Sapphire

RHYHORN’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.

Emerald

Once it starts running, it doesn’t stop. Its tiny brain makes it so stupid that it can’t remember why it started running in the first place.

Firered

Strong, but not too bright, this POKéMON can shatter even a skyscraper with its charging TACKLES.

Leafgreen

Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying.

Evolution Chain

rhyhorn
Rhyhorn
Level 42
rhydon
Rhydon

Pokédex Data

Classification Spikes Pokémon
Height 1.0 m (3'03")
Weight 115.0 kg (253.5 lbs)

Game Locations

  • Hoenn Safari Zone Nwmach Bike Area
  • Kanto Safari Zone Area 2 North
  • Kanto Safari Zone Middle

Training

EV Yield +1 defense
Catch Rate 120
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Monster, Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
24 Scary Face
100% 10 Lowers the target's Speed by two stages.
29 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
38 Horn Drill
30% 5 Causes a one-hit KO.
43 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
52 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
57 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
24 Scary Face
100% 10 Lowers the target's Speed by two stages.
29 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
38 Horn Drill
30% 5 Causes a one-hit KO.
43 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
52 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
57 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
24 Scary Face
100% 10 Lowers the target's Speed by two stages.
29 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
38 Horn Drill
30% 5 Causes a one-hit KO.
43 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
52 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
57 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Magnitude
100% 30 Power varies randomly from 10 to 150.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 80
Attack 85
Defense 95
Sp. Atk 30
Sp. Def 30
Speed 25
Total 345

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x