Gyarados
Ruby

When MAGIKARP evolves into GYARADOS, its brain cells undergo a structural transformation. It is said that this transformation is to blame for this POKéMON’s wildly violent nature.

Sapphire

Once GYARADOS goes on a rampage, its ferociously violent blood doesn’t calm until it has burned everything down. There are records of this POKéMON’s rampages lasting a whole month.

Emerald

It is an extremely vicious and violent POKéMON. When humans begin to fight, it will appear and burn everything to the ground with intensely hot flames.

Firered

It has an extremely aggressive nature. The HYPER BEAM it shoots from its mouth totally incinerates all targets.

Leafgreen

Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.

Evolution Chain

magikarp
Magikarp
Level 20
gyarados
Gyarados

Pokédex & Training Data

Classification Atrocious Pokémon
Height 6.5 m (21'04")
Weight 235.0 kg (518.1 lbs)
Abilities
EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water2, Dragon

Pokédex Numbers

Kanto (R/B/Y) #130
Johto (G/S/C) #077
Hoenn (R/S/E) #053
Sinnoh (D/P) #024
Sinnoh (Plat.) #024
Johto (HG/SS) #077
Kalos (Central) #050
Hoenn (OR/AS) #054
Alola (S/M) #092
Alola (US/UM) #112
Galar (Sw/Sh) #145
Hisui #081
Paldea (S/V) #135
National #130
Isle of Armor #043
Crown Tundra #063
Kitakami #044

Game Locations

Berry Forest Area
Bond Bridge Area
Cape Brink Area
Cerulean Cave 1f
Cerulean Cave B1f
Cerulean City Area
Cinnabar Island Area
Five Island Area
Five Isle Meadow Area
Four Island Area
Fuchsia City Area
Green Path Area
Icefall Cave Entrance
Icefall Cave Waterfall
Kanto Route 10 Area
Kanto Route 11 Area
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 22 Area
Kanto Route 23 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 4 Area
Kanto Route 6 Area
Kanto Sea Route 19 Area
Kanto Sea Route 20 Area
Kanto Sea Route 21 Area
Kindle Road Area
Memorial Pillar Area
One Island Area
Outcast Island Area
Pallet Town Area
Resort Gorgeous Area
Ruin Valley Area
Seafoam Islands B3f
Seafoam Islands B4f
Sootopolis City Area
Ss Anne Area
Tanoby Ruins Area
Trainer Tower Area
Treasure Beach Area
Vermilion City Area
Viridian City Area
Water Labyrinth Area
Water Path Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
30 Leer
— 100% 30 Lowers the target’s Defense by one stage.
35 Twister
40 100% 20 Has a 20% chance to make the target flinch.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Rain Dance
— — 5 Changes the weather to rain for five turns.
50 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
30 Leer
— 100% 30 Lowers the target’s Defense by one stage.
35 Twister
40 100% 20 Has a 20% chance to make the target flinch.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Rain Dance
— — 5 Changes the weather to rain for five turns.
50 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
30 Leer
— 100% 30 Lowers the target’s Defense by one stage.
35 Twister
40 100% 20 Has a 20% chance to make the target flinch.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Rain Dance
— — 5 Changes the weather to rain for five turns.
50 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Base Stats

Hp 95
Attack 125
Defense 79
Sp. Atk 60
Sp. Def 100
Speed 81
Total 540

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x