Gyarados
Ruby

When MAGIKARP evolves into GYARADOS, its brain cells undergo a structural transformation. It is said that this transformation is to blame for this POKéMON’s wildly violent nature.

Sapphire

Once GYARADOS goes on a rampage, its ferociously violent blood doesn’t calm until it has burned everything down. There are records of this POKéMON’s rampages lasting a whole month.

Emerald

It is an extremely vicious and violent POKéMON. When humans begin to fight, it will appear and burn everything to the ground with intensely hot flames.

Firered

It has an extremely aggressive nature. The HYPER BEAM it shoots from its mouth totally incinerates all targets.

Leafgreen

Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.

Evolution Chain

magikarp
Magikarp
Level 20
gyarados
Gyarados

Pokédex Data

Classification Atrocious Pokémon
Height 6.5 m (21'04")
Weight 235.0 kg (518.1 lbs)
Abilities

Game Locations

  • Berry Forest Area
  • Bond Bridge Area
  • Cape Brink Area
  • Cerulean Cave 1f
  • Cerulean Cave B1f
  • Cerulean City Area
  • Cinnabar Island Area
  • Five Island Area
  • Five Isle Meadow Area
  • Four Island Area
  • Fuchsia City Area
  • Green Path Area
  • Icefall Cave Entrance
  • Icefall Cave Waterfall
  • Kanto Route 10 Area
  • Kanto Route 11 Area
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 22 Area
  • Kanto Route 23 Area
  • Kanto Route 24 Area
  • Kanto Route 25 Area
  • Kanto Route 4 Area
  • Kanto Route 6 Area
  • Kanto Sea Route 19 Area
  • Kanto Sea Route 20 Area
  • Kanto Sea Route 21 Area
  • Kindle Road Area
  • Memorial Pillar Area
  • One Island Area
  • Outcast Island Area
  • Pallet Town Area
  • Resort Gorgeous Area
  • Ruin Valley Area
  • Seafoam Islands B3f
  • Seafoam Islands B4f
  • Sootopolis City Area
  • Ss Anne Area
  • Tanoby Ruins Area
  • Trainer Tower Area
  • Treasure Beach Area
  • Vermilion City Area
  • Viridian City Area
  • Water Labyrinth Area
  • Water Path Area

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water2, Dragon

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Dragon Rage
100% 10 Inflicts 40 points of damage.
30 Leer
100% 30 Lowers the target's Defense by one stage.
35 Twister
40 100% 20 Has a 20% chance to make the target flinch.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Rain Dance
5 Changes the weather to rain for five turns.
50 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Dragon Rage
100% 10 Inflicts 40 points of damage.
30 Leer
100% 30 Lowers the target's Defense by one stage.
35 Twister
40 100% 20 Has a 20% chance to make the target flinch.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Rain Dance
5 Changes the weather to rain for five turns.
50 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Dragon Rage
100% 10 Inflicts 40 points of damage.
30 Leer
100% 30 Lowers the target's Defense by one stage.
35 Twister
40 100% 20 Has a 20% chance to make the target flinch.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Rain Dance
5 Changes the weather to rain for five turns.
50 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 95
Attack 125
Defense 79
Sp. Atk 60
Sp. Def 100
Speed 81
Total 540

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x