
Ruby
When MAGIKARP evolves into GYARADOS, its brain cells undergo a structural transformation. It is said that this transformation is to blame for this POKéMON’s wildly violent nature.
Sapphire
Once GYARADOS goes on a rampage, its ferociously violent blood doesn’t calm until it has burned everything down. There are records of this POKéMON’s rampages lasting a whole month.
Emerald
It is an extremely vicious and violent POKéMON. When humans begin to fight, it will appear and burn everything to the ground with intensely hot flames.
Firered
It has an extremely aggressive nature. The HYPER BEAM it shoots from its mouth totally incinerates all targets.
Leafgreen
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
Pokédex Data
Classification
Atrocious Pokémon
Height
6.5 m (21'04")
Weight
235.0 kg (518.1 lbs)
Abilities
Game Locations
- Berry Forest Area
- Bond Bridge Area
- Cape Brink Area
- Cerulean Cave 1f
- Cerulean Cave B1f
- Cerulean City Area
- Cinnabar Island Area
- Five Island Area
- Five Isle Meadow Area
- Four Island Area
- Fuchsia City Area
- Green Path Area
- Icefall Cave Entrance
- Icefall Cave Waterfall
- Kanto Route 10 Area
- Kanto Route 11 Area
- Kanto Route 12 Area
- Kanto Route 13 Area
- Kanto Route 22 Area
- Kanto Route 23 Area
- Kanto Route 24 Area
- Kanto Route 25 Area
- Kanto Route 4 Area
- Kanto Route 6 Area
- Kanto Sea Route 19 Area
- Kanto Sea Route 20 Area
- Kanto Sea Route 21 Area
- Kindle Road Area
- Memorial Pillar Area
- One Island Area
- Outcast Island Area
- Pallet Town Area
- Resort Gorgeous Area
- Ruin Valley Area
- Seafoam Islands B3f
- Seafoam Islands B4f
- Sootopolis City Area
- Ss Anne Area
- Tanoby Ruins Area
- Trainer Tower Area
- Treasure Beach Area
- Vermilion City Area
- Viridian City Area
- Water Labyrinth Area
- Water Path Area
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
25 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
30 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
35 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
45 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
50 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
25 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
30 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
35 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
45 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
50 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
25 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
30 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
35 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
45 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
50 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM08 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Base Stats
Hp
95
Attack
125
Defense
79
Sp. Atk
60
Sp. Def
100
Speed
81
Total
540
Type Defenses
(vs. Gen 6+ rules)