Red/Blue
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
Yellow
Brutally vicious and enormously destructive. Known for totally destroying cities in ancient times.
Pokédex & Training Data
Classification
Atrocious Pokémon
Height
6.5 m (21'04")
Weight
235.0 kg (518.1 lbs)
Abilities
N/A in Gen I
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Pokédex Numbers
Kanto (R/B/Y)
#130
Johto (G/S/C)
#077
Hoenn (R/S/E)
#053
Sinnoh (D/P)
#024
Sinnoh (Plat.)
#024
Johto (HG/SS)
#077
Kalos (Central)
#050
Hoenn (OR/AS)
#054
Alola (S/M)
#092
Alola (US/UM)
#112
Galar (Sw/Sh)
#145
Hisui
#081
Paldea (S/V)
#135
National
#130
Isle of Armor
#043
Crown Tundra
#063
Kitakami
#044
Game Locations
Fuchsia City Area
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 1 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 1 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
| 20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 25 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
| 32 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 41 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 52 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 25 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
| 32 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 41 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 52 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM11 Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| TM12 Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM23 Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM40 Skull Bash | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
95
Attack
125
Defense
79
Sp. Atk
60
Sp. Def
100
Speed
81
Total
540
Type Defenses
(vs. Gen 6+ rules)