Gyarados

Alternate Forms

gyarados
Base
Sun

A tale is told of a town that angered Gyarados. Before the sun rose the next day, flames utterly consumed the town, leaving not a trace behind.

Moon

There are people who swear that any place Gyarados appears is fated for destruction.

Ultra Sun

It fires hyper beams in all directions, burning the surrounding area to ash. There are some regions where it’s called “the deity of destruction.”

Ultra Moon

The energy from evolution stimulated its brain cells strongly, causing it to become very ferocious.

Lets Go Pikachu/Lets Go Eevee

Brutally vicious and enormously destructive. Known for totally destroying cities in ancient times.

Evolution Chain

magikarp
Magikarp
Level 20
gyarados
Gyarados

Pokédex Data

Classification Atrocious Pokémon
Height 6.5 m (21'04")
Weight 235.0 kg (518.1 lbs)
Abilities

Game Locations

  • Akala Outskirts Area
  • Alola Route 13 Area
  • Alola Route 14 Area
  • Alola Route 15 Main
  • Alola Route 7 Area
  • Alola Route 8 Main
  • Alola Route 9 Main
  • Ancient Poni Path Area
  • Brooklet Hill North
  • Brooklet Hill South
  • Brooklet Hill Totems Den
  • Hauoli City Beachfront
  • Kalae Bay Area
  • Malie Garden Area
  • Melemele Sea Area
  • Paniola Town Area
  • Poni Breaker Coast Area
  • Poni Gauntlet Area
  • Poni Meadow Area
  • Poni Wilds Area
  • Seafolk Village Main
  • Seaward Cave Area
  • Secluded Shore Area
  • Tapu Village Area
  • Vast Poni Canyon Northwest

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water2, Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Leer
100% 30 Lowers the target's Defense by one stage.
24 Twister
40 100% 20 Has a 20% chance to make the target flinch.
27 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
30 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
33 Scary Face
100% 10 Lowers the target's Speed by two stages.
36 Dragon Rage
100% 10 Inflicts 40 points of damage.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
48 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
51 Rain Dance
5 Changes the weather to rain for five turns.
54 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Leer
100% 30 Lowers the target's Defense by one stage.
24 Twister
40 100% 20 Has a 20% chance to make the target flinch.
27 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
30 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
33 Scary Face
100% 10 Lowers the target's Speed by two stages.
36 Dragon Rage
100% 10 Inflicts 40 points of damage.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
48 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
51 Rain Dance
5 Changes the weather to rain for five turns.
54 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Dragon Rage
100% 10 Inflicts 40 points of damage.
6 Leer
100% 30 Lowers the target's Defense by one stage.
11 Dragon Rage
100% 10 Inflicts 40 points of damage.
16 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
21 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
26 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
31 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
36 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
51 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM02 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM16 Thunder Wave
90% 20 Paralyzes the target.
TM17 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM20 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM29 Scald
80 100% 15 Has a 30% chance to burn the target.
TM34 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM39 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 95
Attack 125
Defense 79
Sp. Atk 60
Sp. Def 100
Speed 81
Total 540

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x

Mega Gyarados

Mega Gyarados
Hp 95
Attack 155
Defense 109
Sp. Atk 70
Sp. Def 130
Speed 81
Total 640