Gyarados
Sword

It has an extremely aggressive nature. The Hyper Beam it shoots from its mouth totally incinerates all targets.

Legends Arceus

I suspect this Pokémon to be the true identity of a dragon written of in ancient texts, which claimed that it razed an entire village with white-hot beams from its maw.

Evolution Chain

magikarp
Magikarp
Level 20
gyarados
Gyarados

Pokédex Data

Classification Atrocious Pokémon
Height 6.5 m (21'04")
Weight 235.0 kg (518.1 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water2, Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Splash
40 Does nothing.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
4 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
8 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
12 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
16 Scary Face
100% 10 Lowers the target's Speed by two stages.
21 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
24 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Rain Dance
5 Changes the weather to rain for five turns.
32 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
36 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
44 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
48 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
52 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Splash
40 Does nothing.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
4 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
8 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
12 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
16 Scary Face
100% 10 Lowers the target's Speed by two stages.
21 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
24 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Rain Dance
5 Changes the weather to rain for five turns.
32 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
36 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
44 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
48 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
52 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
5 Twister
40 100% 20 Has a 20% chance to make the target flinch.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Focus Energy
30 Increases the user's chance to score a critical hit.
21 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
37 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
47 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR51 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR72 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR89 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Base Stats

Hp 95
Attack 125
Defense 79
Sp. Atk 60
Sp. Def 100
Speed 81
Total 540

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x