
Platinum
Once it begins to rampage, a GYARADOS will burn everything down, even in a harsh storm.
Heartgold
They say that during past strife, GYARADOS would appear and leave blazing ruins in its wake.
Diamond
Once it appears, its rage never settles until it has razed the fields and mountains around it.
Pearl
In ancient literature, there is a record of a GYARADOS that razed a village when violence flared.
Soulsilver
Once it appears, it goes on a rampage. It remains enraged until it demolishes everything around it.
Pokédex Data
Classification
Atrocious Pokémon
Height
6.5 m (21'04")
Weight
235.0 kg (518.1 lbs)
Abilities
Game Locations
- Canalave City Area
- Celestic Town Area
- Cerulean Cave 1f
- Cerulean Cave 2f
- Cerulean Cave B1f
- Eterna City Area
- Fuchsia City Area
- Fuego Ironworks Area
- Great Marsh Area 1
- Great Marsh Area 2
- Great Marsh Area 3
- Great Marsh Area 4
- Great Marsh Area 5
- Great Marsh Area 6
- Iron Island Area
- Johto Safari Zone Zone Marshland
- Lake Acuity Area
- Lake Of Rage Area
- Lake Valor Area
- Lake Verity After Galactic Intervention
- Lake Verity Before Galactic Intervention
- Mt Coronet 1f Route 207
- Mt Coronet 4f
- Mt Coronet B1f
- Mt Silver 1f
- Oreburgh Gate B1f
- Pastoria City Area
- Ravaged Path Area
- Resort Area Area
- Seafoam Islands B4f
- Sendoff Spring Area
- Sinnoh Pokemon League Area
- Sinnoh Route 203 Area
- Sinnoh Route 204 North Towards Floaroma Town
- Sinnoh Route 204 South Towards Jubilife City
- Sinnoh Route 205 East Towards Eterna City
- Sinnoh Route 205 South Towards Floaroma Town
- Sinnoh Route 208 Area
- Sinnoh Route 209 Area
- Sinnoh Route 210 West Towards Celestic Town
- Sinnoh Route 212 East Towards Pastoria City
- Sinnoh Route 212 North Towards Hearthome City
- Sinnoh Route 213 Area
- Sinnoh Route 214 Area
- Sinnoh Route 218 Area
- Sinnoh Route 219 Area
- Sinnoh Route 221 Area
- Sinnoh Route 222 Area
- Sinnoh Route 224 Area
- Sinnoh Route 225 Area
- Sinnoh Route 227 Area
- Sinnoh Route 228 Area
- Sinnoh Route 229 Area
- Sinnoh Sea Route 220 Area
- Sinnoh Sea Route 223 Area
- Sinnoh Sea Route 226 Area
- Sinnoh Sea Route 230 Area
- Sinnoh Victory Road B1f
- Sinnoh Victory Road Inside B1f
- Sunyshore City Area
- Twinleaf Town Area
- Valley Windworks Area
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
23 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
26 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
29 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
32 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
35 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
38 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
41 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
44 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
47 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
23 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
26 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
29 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
32 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
35 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
38 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
41 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
44 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
47 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
23 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
26 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
29 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
32 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
35 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
38 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
41 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
44 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
47 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM59 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM72 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM59 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM72 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
95
Attack
125
Defense
79
Sp. Atk
60
Sp. Def
100
Speed
81
Total
540
Type Defenses
(vs. Gen 6+ rules)