Gyarados
Platinum

Once it begins to rampage, a GYARADOS will burn everything down, even in a harsh storm.

Heartgold

They say that during past strife, GYARADOS would appear and leave blazing ruins in its wake.

Diamond

Once it appears, its rage never settles until it has razed the fields and mountains around it.

Pearl

In ancient literature, there is a record of a GYARADOS that razed a village when violence flared.

Soulsilver

Once it appears, it goes on a rampage. It remains enraged until it demolishes everything around it.

Evolution Chain

magikarp
Magikarp
Level 20
gyarados
Gyarados

Pokédex Data

Classification Atrocious Pokémon
Height 6.5 m (21'04")
Weight 235.0 kg (518.1 lbs)
Abilities

Game Locations

  • Canalave City Area
  • Celestic Town Area
  • Cerulean Cave 1f
  • Cerulean Cave 2f
  • Cerulean Cave B1f
  • Eterna City Area
  • Fuchsia City Area
  • Fuego Ironworks Area
  • Great Marsh Area 1
  • Great Marsh Area 2
  • Great Marsh Area 3
  • Great Marsh Area 4
  • Great Marsh Area 5
  • Great Marsh Area 6
  • Iron Island Area
  • Johto Safari Zone Zone Marshland
  • Lake Acuity Area
  • Lake Of Rage Area
  • Lake Valor Area
  • Lake Verity After Galactic Intervention
  • Lake Verity Before Galactic Intervention
  • Mt Coronet 1f Route 207
  • Mt Coronet 4f
  • Mt Coronet B1f
  • Mt Silver 1f
  • Oreburgh Gate B1f
  • Pastoria City Area
  • Ravaged Path Area
  • Resort Area Area
  • Seafoam Islands B4f
  • Sendoff Spring Area
  • Sinnoh Pokemon League Area
  • Sinnoh Route 203 Area
  • Sinnoh Route 204 North Towards Floaroma Town
  • Sinnoh Route 204 South Towards Jubilife City
  • Sinnoh Route 205 East Towards Eterna City
  • Sinnoh Route 205 South Towards Floaroma Town
  • Sinnoh Route 208 Area
  • Sinnoh Route 209 Area
  • Sinnoh Route 210 West Towards Celestic Town
  • Sinnoh Route 212 East Towards Pastoria City
  • Sinnoh Route 212 North Towards Hearthome City
  • Sinnoh Route 213 Area
  • Sinnoh Route 214 Area
  • Sinnoh Route 218 Area
  • Sinnoh Route 219 Area
  • Sinnoh Route 221 Area
  • Sinnoh Route 222 Area
  • Sinnoh Route 224 Area
  • Sinnoh Route 225 Area
  • Sinnoh Route 227 Area
  • Sinnoh Route 228 Area
  • Sinnoh Route 229 Area
  • Sinnoh Sea Route 220 Area
  • Sinnoh Sea Route 223 Area
  • Sinnoh Sea Route 226 Area
  • Sinnoh Sea Route 230 Area
  • Sinnoh Victory Road B1f
  • Sinnoh Victory Road Inside B1f
  • Sunyshore City Area
  • Twinleaf Town Area
  • Valley Windworks Area

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water2, Dragon

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Dragon Rage
100% 10 Inflicts 40 points of damage.
26 Leer
100% 30 Lowers the target's Defense by one stage.
29 Twister
40 100% 20 Has a 20% chance to make the target flinch.
32 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
38 Rain Dance
5 Changes the weather to rain for five turns.
41 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
44 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
47 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Dragon Rage
100% 10 Inflicts 40 points of damage.
26 Leer
100% 30 Lowers the target's Defense by one stage.
29 Twister
40 100% 20 Has a 20% chance to make the target flinch.
32 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
38 Rain Dance
5 Changes the weather to rain for five turns.
41 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
44 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
47 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Dragon Rage
100% 10 Inflicts 40 points of damage.
26 Leer
100% 30 Lowers the target's Defense by one stage.
29 Twister
40 100% 20 Has a 20% chance to make the target flinch.
32 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
38 Rain Dance
5 Changes the weather to rain for five turns.
41 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
44 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
47 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 95
Attack 125
Defense 79
Sp. Atk 60
Sp. Def 100
Speed 81
Total 540

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x