Azurill
Ruby

AZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these POKéMON managed to hurl itself a record 33 feet.

Sapphire

AZURILL’s tail is large and bouncy. It is packed full of the nutrients this POKéMON needs to grow. AZURILL can be seen bouncing and playing on its big, rubbery tail.

Emerald

Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.

Firered/Leafgreen

It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.

Evolution Chain

azurill
Azurill
😊
High Friendship
marill
Marill
Level 18
azumarill
Azumarill

Pokédex Data

Classification Polka Dot Pokémon
Height 0.2 m (0'08")
Weight 2.0 kg (4.4 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 150
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
3 Charm
100% 20 Lowers the target's Attack by two stages.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
21 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
3 Charm
100% 20 Lowers the target's Attack by two stages.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
21 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
3 Charm
100% 20 Lowers the target's Attack by two stages.
6 Tail Whip
100% 30 Lowers the target's Defense by one stage.
10 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
21 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Refresh
20 Cleanses the user of a burn, paralysis, or poison.
Sing
55% 15 Puts the target to sleep.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.

Base Stats

Hp 50
Attack 20
Defense 40
Sp. Atk 20
Sp. Def 40
Speed 20
Total 190

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0x
0x
0.5x
2x