Gold
They say that during past wars, GYARADOS would appear and leave blazing ruins in its wake.
Silver
Once it appears, it goes on a ram page. It remains enraged until it demolishes every thing around it.
Crystal
It appears when ever there is world conflict, burning down any place it travels through.
Pokédex & Training Data
Classification
Atrocious Pokémon
Height
6.5 m (21'04")
Weight
235.0 kg (518.1 lbs)
Abilities
N/A in Gen II
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#130
Johto (G/S/C)
#077
Hoenn (R/S/E)
#053
Sinnoh (D/P)
#024
Sinnoh (Plat.)
#024
Johto (HG/SS)
#077
Kalos (Central)
#050
Hoenn (OR/AS)
#054
Alola (S/M)
#092
Alola (US/UM)
#112
Galar (Sw/Sh)
#145
Hisui
#081
Paldea (S/V)
#135
National
#130
Isle of Armor
#043
Crown Tundra
#063
Kitakami
#044
Game Locations
Fuchsia City Area
Lake Of Rage Area
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 25 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
| 30 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 35 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| 40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 45 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 50 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 25 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
| 30 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 35 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| 40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 45 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 50 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
95
Attack
125
Defense
79
Sp. Atk
60
Sp. Def
100
Speed
81
Total
540
Type Defenses
(vs. Gen 6+ rules)