Hitmontop
Ruby/Sapphire

HITMONTOP spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The POKéMON travels faster spinning than it does walking.

Emerald

Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.

Firered

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Leafgreen

If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex Data

Classification Handstand Pokémon
Height 1.4 m (4'07")
Weight 48.0 kg (105.8 lbs)

Training

EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
19 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Triple Kick
10 90% 10 Hits three times, increasing power by 100% with each successful hit.
25 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
31 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
37 Agility
30 Raises the user's Speed by two stages.
43 Detect
5 Prevents any moves from hitting the user this turn.
49 Endeavor
100% 5 Lowers the target's HP to equal the user's.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
19 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Triple Kick
10 90% 10 Hits three times, increasing power by 100% with each successful hit.
25 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
31 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
37 Agility
30 Raises the user's Speed by two stages.
43 Detect
5 Prevents any moves from hitting the user this turn.
49 Endeavor
100% 5 Lowers the target's HP to equal the user's.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
19 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Triple Kick
10 90% 10 Hits three times, increasing power by 100% with each successful hit.
25 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
31 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
37 Agility
30 Raises the user's Speed by two stages.
43 Detect
5 Prevents any moves from hitting the user this turn.
49 Endeavor
100% 5 Lowers the target's HP to equal the user's.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 50
Attack 95
Defense 95
Sp. Atk 35
Sp. Def 110
Speed 70
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x