Hitmonlee
Ruby/Sapphire

HITMONLEE’s legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue.

Emerald

Its legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs.

Firered

The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.

Leafgreen

When in a hurry, its legs lengthen progressively. It runs smoothly with extra-long, loping strides.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex Data

Classification Kicking Pokémon
Height 1.5 m (4'11")
Weight 49.8 kg (109.8 lbs)
Abilities

Game Locations

  • Saffron City Fighting Dojo

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Double Kick
30 100% 30 Hits twice in one turn.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
6 Meditate
40 Raises the user's Attack by one stage.
11 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
16 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
20 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
21 Focus Energy
30 Increases the user's chance to score a critical hit.
26 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
31 Mind Reader
5 Ensures that the user's next move will hit the target.
36 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
41 Endure
10 Prevents the user's HP from lowering below 1 this turn.
46 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
51 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Double Kick
30 100% 30 Hits twice in one turn.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
6 Meditate
40 Raises the user's Attack by one stage.
11 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
16 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
20 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
21 Focus Energy
30 Increases the user's chance to score a critical hit.
26 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
31 Mind Reader
5 Ensures that the user's next move will hit the target.
36 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
41 Endure
10 Prevents the user's HP from lowering below 1 this turn.
46 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
51 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Double Kick
30 100% 30 Hits twice in one turn.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
6 Meditate
40 Raises the user's Attack by one stage.
11 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
16 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
20 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
21 Focus Energy
30 Increases the user's chance to score a critical hit.
26 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
31 Mind Reader
5 Ensures that the user's next move will hit the target.
36 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
41 Endure
10 Prevents the user's HP from lowering below 1 this turn.
46 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
51 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 50
Attack 120
Defense 53
Sp. Atk 35
Sp. Def 110
Speed 87
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x