Graveler
Gold

With a free and uncaring nature, it doesn't mind if pieces break off while it rolls down mountains.

Silver

A slow walker, it rolls to move. It pays no attention to any object that happens to be in its path.

Crystal

It travels by rol­ ling on mountain paths. If it gains too much speed, it stops by running into huge rocks.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex Data

Classification Rock Pokémon
Height 1.0 m (3'03")
Weight 105.0 kg (231.5 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Dark Cave Blackthorn City Entrance
  • Johto Route 45 Area
  • Kanto Victory Road 1 1f
  • Kanto Victory Road 1 2f
  • Kanto Victory Road 1 3f
  • Mt Mortar Upper Cave
  • Mt Silver 1f
  • Mt Silver Top

Training

EV Yield +2 defense
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
6 Defense Curl
40 Raises user's Defense by one stage.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Magnitude
100% 30 Power varies randomly from 10 to 150.
21 Self Destruct
200 100% 5 User faints.
27 Harden
30 Raises the user's Defense by one stage.
34 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
48 Explosion
250 100% 5 User faints.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
6 Defense Curl
40 Raises user's Defense by one stage.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Magnitude
100% 30 Power varies randomly from 10 to 150.
21 Self Destruct
200 100% 5 User faints.
27 Harden
30 Raises the user's Defense by one stage.
34 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
48 Explosion
250 100% 5 User faints.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Base Stats

Hp 55
Attack 95
Defense 115
Sp. Atk 45
Sp. Def 45
Speed 35
Total 390

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x