
Gold
With a free and uncaring nature, it doesn't mind if pieces break off while it rolls down mountains.
Silver
A slow walker, it rolls to move. It pays no attention to any object that happens to be in its path.
Crystal
It travels by rol ling on mountain paths. If it gains too much speed, it stops by running into huge rocks.
Pokédex Data
Classification
Rock Pokémon
Height
1.0 m (3'03")
Weight
105.0 kg (231.5 lbs)
Abilities
N/A in Gen II
Held Items
None in this generation.
Game Locations
- Dark Cave Blackthorn City Entrance
- Johto Route 45 Area
- Kanto Victory Road 1 1f
- Kanto Victory Road 1 2f
- Kanto Victory Road 1 3f
- Mt Mortar Upper Cave
- Mt Silver 1f
- Mt Silver Top
Training
EV Yield
+2 defense
Catch Rate
120
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Mineral
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
6 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
11 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
16 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
21 | Self Destruct | 200 | 100% | 5 | User faints. | |
27 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
34 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
41 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
48 | Explosion | 250 | 100% | 5 | User faints. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
6 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
11 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
16 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
21 | Self Destruct | 200 | 100% | 5 | User faints. | |
27 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
34 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
41 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
48 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM40 Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
Base Stats
Hp
55
Attack
95
Defense
115
Sp. Atk
45
Sp. Def
45
Speed
35
Total
390
Type Defenses
(vs. Gen 6+ rules)