Graveler
Gold

With a free and uncaring nature, it doesn't mind if pieces break off while it rolls down mountains.

Silver

A slow walker, it rolls to move. It pays no attention to any object that happens to be in its path.

Crystal

It travels by rol­ ling on mountain paths. If it gains too much speed, it stops by running into huge rocks.

Evolution Chain

geodude
Geodude
Level 25
graveler
Graveler
🔄
Trade
golem
Golem

Pokédex & Training Data

Classification Rock Pokémon
Height 1.0 m (3'03")
Weight 105.0 kg (231.5 lbs)
Abilities N/A in Gen II
EV Yield +2 defense
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Kanto (R/B/Y) #075
Johto (G/S/C) #035
Hoenn (R/S/E) #058
Sinnoh (D/P) #032
Sinnoh (Plat.) #032
Johto (HG/SS) #035
Kalos (Mountain) #010
Hoenn (OR/AS) #059
Alola (S/M) #230
Alola (US/UM) #299
Hisui #047
National #075
Kitakami #081
Blueberry #097

Held Items

None in this generation.

Game Locations

Dark Cave Blackthorn City Entrance
Johto Route 45 Area
Kanto Victory Road 1 1f
Kanto Victory Road 1 2f
Kanto Victory Road 1 3f
Mt Mortar Upper Cave
Mt Silver 1f
Mt Silver Top

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
6 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
21 Self Destruct
200 100% 5 User faints.
27 Harden
— — 30 Raises the user’s Defense by one stage.
34 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
48 Explosion
250 100% 5 User faints.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
6 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
21 Self Destruct
200 100% 5 User faints.
27 Harden
— — 30 Raises the user’s Defense by one stage.
34 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
48 Explosion
250 100% 5 User faints.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Base Stats

Hp 55
Attack 95
Defense 115
Sp. Atk 45
Sp. Def 45
Speed 35
Total 390

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
4x
0x
2x
2x
0.25x
2x
0.5x
0.5x
2x