
Gold
It spins string not only from its rear but also from its mouth. It is hard to tell which end is which.
Silver
A single strand of a special string is endlessly spun out of its rear. The string leads back to its nest.
Crystal
Rather than mak ing a nest in one specific spot, it wanders in search of food after darkness falls.
Pokédex Data
Classification
Long Leg Pokémon
Height
1.1 m (3'07")
Weight
33.5 kg (73.9 lbs)
Abilities
N/A in Gen II
Game Locations
- Johto Route 37 Area
- Kanto Route 2 South Towards Viridian City
Training
EV Yield
+2 attack
Catch Rate
90
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
6 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
11 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
25 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
34 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
43 | Spider Web | — | — | 10 | Prevents the target from leaving battle. | |
53 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
63 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
6 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
11 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
25 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
34 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
43 | Spider Web | — | — | 10 | Prevents the target from leaving battle. | |
53 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
63 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Base Stats
Hp
70
Attack
90
Defense
70
Sp. Atk
60
Sp. Def
70
Speed
40
Total
400
Type Defenses
(vs. Gen 6+ rules)