Arcanine
Gold

This legendary Chinese POKEMON is considered magnif­ icent. Many people are enchanted by its grand mane.

Silver

Its magnificent bark conveys a sense of majesty. Anyone hearing it can't help but grovel before it.

Crystal

An ancient picture scroll shows that people were attracted to its movement as it ran through prairies.

Evolution Chain

growlithe
Growlithe
fire-stone fire stone
arcanine
Arcanine

Pokédex Data

Classification Legendary Pokémon
Height 1.9 m (6'03")
Weight 155.0 kg (341.7 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Training

EV Yield +2 attack
Catch Rate 75
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
50 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
50 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 20 Never misses.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Base Stats

Hp 90
Attack 110
Defense 80
Sp. Atk 100
Sp. Def 80
Speed 95
Total 555

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x