Ninetales
Gold

Some legends claim that each of its nine tails has its own unique type of special mystical power.

Silver

Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years.

Crystal

It is said to live a thousand years, and each of its tails is loaded with supernatural powers.

Evolution Chain

vulpix
Vulpix
ninetales
Ninetales

Pokédex & Training Data

Classification Fox Pokémon
Height 1.1 m (3'07")
Weight 19.9 kg (43.9 lbs)
Abilities N/A in Gen II
EV Yield +1 Sp. Def
+1 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #038
Johto (G/S/C) #126
Hoenn (R/S/E) #154
Johto (HG/SS) #128
Unova (B2/W2) #249
Hoenn (OR/AS) #161
Alola (S/M) #254
Alola (US/UM) #331
Galar (Sw/Sh) #069
Hisui #169
National #038
Kitakami #038
Blueberry #158

Held Items

None in this generation.

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
43 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
43 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Base Stats

Hp 73
Attack 76
Defense 75
Sp. Atk 81
Sp. Def 100
Speed 100
Total 505

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x