
Gold
In an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm.
Silver
If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day.
Crystal
Adept at climbing trees, it rolls into a spiny ball, then attacks its enemies from above.
Pokédex Data
Classification
Mouse Pokémon
Height
1.0 m (3'03")
Weight
29.5 kg (65.0 lbs)
Abilities
N/A in Gen II
Held Items
None in this generation.
Game Locations
- Kanto Route 26 Area
- Kanto Route 27 Area
- Kanto Victory Road 1 1f
- Kanto Victory Road 1 2f
- Kanto Victory Road 1 3f
- Mt Moon 1f
Training
EV Yield
+2 defense
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
6 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
11 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
17 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
24 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Swift | 60 | — | 20 | Never misses. | |
42 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
52 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
6 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
11 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
17 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
24 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Swift | 60 | — | 20 | Never misses. | |
42 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
52 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM49 Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Base Stats
Hp
75
Attack
100
Defense
110
Sp. Atk
45
Sp. Def
55
Speed
65
Total
450
Type Defenses
(vs. Gen 6+ rules)