Sandslash
Gold

In an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm.

Silver

If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day.

Crystal

Adept at climbing trees, it rolls into a spiny ball, then attacks its enemies from above.

Evolution Chain

sandshrew
Sandshrew
Level 22
sandslash
Sandslash

Pokédex & Training Data

Classification Mouse Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities N/A in Gen II
EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #028
Johto (G/S/C) #049
Hoenn (R/S/E) #113
Johto (HG/SS) #049
Unova (B2/W2) #114
Kalos (Mountain) #098
Hoenn (OR/AS) #118
Alola (S/M) #252
Alola (US/UM) #329
National #028
Isle of Armor #169
Kitakami #117
Blueberry #156

Held Items

None in this generation.

Game Locations

Kanto Route 26 Area
Kanto Route 27 Area
Kanto Victory Road 1 1f
Kanto Victory Road 1 2f
Kanto Victory Road 1 3f
Mt Moon 1f

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
6 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
24 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Swift
60 — 20 Never misses.
42 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
52 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
6 Defense Curl
— — 40 Raises user’s Defense by one stage.
11 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
24 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Swift
60 — 20 Never misses.
42 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
52 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Swift
60 — 20 Never misses.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Base Stats

Hp 75
Attack 100
Defense 110
Sp. Atk 45
Sp. Def 55
Speed 65
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x