Ekans
Gold

It can freely de­ tach its jaw to swallow large prey whole. It can be­ come too heavy to move, however.

Silver

It always hides in grass. When first born, it has no poison, so its bite is painful, but harmless.

Crystal

It flutters the tip of its tongue to seek out the scent of prey, then swallows the prey whole.

Evolution Chain

ekans
Ekans
Level 22
arbok
Arbok

Pokédex Data

Classification Snake Pokémon
Height 2.0 m (6'07")
Weight 6.9 kg (15.2 lbs)
Abilities N/A in Gen II

Game Locations

  • Azalea Town Area
  • Johto Route 32 Area
  • Johto Route 33 Area
  • Johto Route 42 Area
  • Kanto Route 26 Area
  • Kanto Route 27 Area
  • Kanto Route 3 Area
  • Kanto Route 4 Area

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground, Dragon

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
9 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
15 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Glare
100% 30 Paralyzes the target.
29 Screech
85% 40 Lowers the target's Defense by two stages.
37 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
9 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
15 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Glare
100% 30 Paralyzes the target.
29 Screech
85% 40 Lowers the target's Defense by two stages.
37 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Egg Moves

Gold/Silver
Name Class Power Acc. PP Effect
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Crystal
Name Class Power Acc. PP Effect
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Base Stats

Hp 35
Attack 60
Defense 44
Sp. Atk 40
Sp. Def 54
Speed 55
Total 288

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x