Sandslash
Ruby

SANDSLASH’s body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fall out, to be replaced with new spikes that grow out from beneath the old ones.

Sapphire

SANDSLASH can roll up its body as if it were a ball covered with large spikes. In battle, this POKéMON will try to make the foe flinch by jabbing it with its spines. It then leaps at the stunned foe to tear wildly with its sharp claws.

Emerald

It curls up in a ball to protect itself from enemy attacks. It also curls up to prevent heatstroke during the daytime when temperatures rise sharply.

Firered

It is adept at attacking with the spines on its back and its sharp claws while quickly scurrying about.

Leafgreen

Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape.

Evolution Chain

sandshrew
Sandshrew
Level 22
sandslash
Sandslash

Pokédex Data

Classification Mouse Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities

Held Items

Game Locations

  • Kanto Route 23 Area
  • Kanto Victory Road 2 1f
  • Kanto Victory Road 2 2f
  • Kanto Victory Road 2 3f

Training

EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
6 Defense Curl
40 Raises user's Defense by one stage.
11 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
24 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Swift
60 20 Never misses.
42 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
52 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
62 Sandstorm
10 Changes the weather to a sandstorm for five turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
6 Defense Curl
40 Raises user's Defense by one stage.
11 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
24 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Swift
60 20 Never misses.
42 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
52 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
62 Sandstorm
10 Changes the weather to a sandstorm for five turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
6 Defense Curl
40 Raises user's Defense by one stage.
11 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
24 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Swift
60 20 Never misses.
42 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
52 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
62 Sandstorm
10 Changes the weather to a sandstorm for five turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 75
Attack 100
Defense 110
Sp. Atk 45
Sp. Def 55
Speed 65
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x