Sandslash
Diamond/PearlPlatinum

It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.

Heartgold

In an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm.

Soulsilver

If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day.

Evolution Chain

sandshrew
Sandshrew
Level 22
sandslash
Sandslash

Pokédex Data

Classification Mouse Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities

Held Items

Game Locations

  • Johto Safari Zone Zone Desert
  • Kanto Route 26 Area
  • Kanto Route 27 Area
  • Mt Moon 1f
  • Mt Moon 2f
  • Sinnoh Route 228 Area

Training

EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
3 Defense Curl
40 Raises user's Defense by one stage.
7 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
13 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Swift
60 20 Never misses.
19 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
22 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
28 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
33 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Slash
70 100% 20 Has an increased chance for a critical hit.
45 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
52 Sandstorm
10 Changes the weather to a sandstorm for five turns.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
3 Defense Curl
40 Raises user's Defense by one stage.
7 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
13 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Swift
60 20 Never misses.
19 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
22 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
28 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
33 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Slash
70 100% 20 Has an increased chance for a critical hit.
45 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
52 Sandstorm
10 Changes the weather to a sandstorm for five turns.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
3 Defense Curl
40 Raises user's Defense by one stage.
7 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
13 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Swift
60 20 Never misses.
19 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
22 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
28 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
33 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Slash
70 100% 20 Has an increased chance for a critical hit.
45 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
52 Sandstorm
10 Changes the weather to a sandstorm for five turns.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Swift
60 20 Never misses.

Base Stats

Hp 75
Attack 100
Defense 110
Sp. Atk 45
Sp. Def 55
Speed 65
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x