Sandshrew
Gold

If it fell from a great height, this POKéMON could save itself by rolling into a ball and bouncing.

Silver

Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.

Crystal

It prefers dry, sandy places because it uses the sand to protect itself when threatened.

Evolution Chain

sandshrew
Sandshrew
Level 22
sandslash
Sandslash

Pokédex Data

Classification Mouse Pokémon
Height 0.6 m (1'12")
Weight 12.0 kg (26.5 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Mt Moon 1f
  • Union Cave 1f
  • Union Cave B1f

Training

EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
6 Defense Curl
40 Raises user's Defense by one stage.
11 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
23 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Swift
60 20 Never misses.
37 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
45 Sandstorm
10 Changes the weather to a sandstorm for five turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
6 Defense Curl
40 Raises user's Defense by one stage.
11 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
23 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Swift
60 20 Never misses.
37 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
45 Sandstorm
10 Changes the weather to a sandstorm for five turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Swift
60 20 Never misses.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Egg Moves

Gold/Silver
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Crystal
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.

Base Stats

Hp 50
Attack 75
Defense 85
Sp. Atk 20
Sp. Def 30
Speed 40
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x