Sandslash

Alternate Forms

Sword

The drier the area Sandslash lives in, the harder and smoother the Pokémon’s spikes will feel when touched.

Evolution Chain

sandshrew
Sandshrew
Level 22
sandslash
Sandslash

Pokédex Data

Classification Mouse Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
9 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
12 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
15 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
18 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
21 Swift
60 20 Never misses.
26 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
31 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
46 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
51 Swords Dance
20 Raises the user's Attack by two stages.
56 Sandstorm
10 Changes the weather to a sandstorm for five turns.
61 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Agility
30 Raises the user's Speed by two stages.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Crush Claw
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
9 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
12 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
15 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
18 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
21 Swift
60 20 Never misses.
26 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
31 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
41 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
46 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
51 Swords Dance
20 Raises the user's Attack by two stages.
56 Sandstorm
10 Changes the weather to a sandstorm for five turns.
61 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR12 Agility
30 Raises the user's Speed by two stages.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR23 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 75
Attack 100
Defense 110
Sp. Atk 45
Sp. Def 55
Speed 65
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x