Sandslash
Black/White

It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.

Black 2/White 2

The spikes on its body are made up of its hardened hide. It rolls up and attacks foes with its spikes.

Evolution Chain

sandshrew
Sandshrew
Level 22
sandslash
Sandslash

Pokédex & Training Data

Classification Mouse Pokémon
Height 1.0 m (3'03")
Weight 29.5 kg (65.0 lbs)
Abilities
EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #028
Johto (G/S/C) #049
Hoenn (R/S/E) #113
Johto (HG/SS) #049
Unova (B2/W2) #114
Kalos (Mountain) #098
Hoenn (OR/AS) #118
Alola (S/M) #252
Alola (US/UM) #329
National #028
Isle of Armor #169
Kitakami #117
Blueberry #156

Held Items

Game Locations

Relic Castle C
Unova Route 15 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
3 Defense Curl
— — 40 Raises user’s Defense by one stage.
7 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
13 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Swift
60 — 20 Never misses.
19 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
22 Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
28 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
33 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Slash
70 100% 20 Has an increased chance for a critical hit.
45 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
52 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
3 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
5 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
7 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
9 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
11 Swift
60 — 20 Never misses.
14 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
17 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
20 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
23 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
34 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
38 Swords Dance
— — 20 Raises the user’s Attack by two stages.
42 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.

Base Stats

Hp 75
Attack 100
Defense 110
Sp. Atk 45
Sp. Def 55
Speed 65
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x