Sun
Although they are sharp, its claws and spikes often break off. They grow back the next day, so it is not bothered by the temporary loss.
Moon
It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.
Ultra Sun
Its claws and horns often break off. The broken claws and horns can be used to carve plows for tilling farm fields.
Ultra Moon
Thanks to its thick claws, it’s good at climbing trees. There are plenty of Sandslash that park themselves in trees and go right to sleep.
Lets Go Pikachu/Lets Go Eevee
It is skilled at slashing enemies with its claws. If broken, they start to grow back in a day.
Pokédex Data
Classification
Mouse Pokémon
Height
1.0 m (3'03")
Weight
29.5 kg (65.0 lbs)
Held Items
Grip Claw
5%
Training
EV Yield
+2 defense
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |
3 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
5 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
7 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
9 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
11 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
14 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
17 | Swift | 60 | — | 20 | Never misses. | |
20 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
24 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
28 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
38 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
43 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
48 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
53 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |
3 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
5 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
7 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
9 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
11 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
14 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
17 | Swift | 60 | — | 20 | Never misses. | |
20 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
24 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
28 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
33 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
38 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
43 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
48 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
53 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
4 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
8 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
12 | Swift | 60 | — | 20 | Never misses. | |
16 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
20 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
28 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
36 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
44 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
52 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM26 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM56 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM58 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. |
Base Stats
Hp
75
Attack
100
Defense
110
Sp. Atk
45
Sp. Def
55
Speed
65
Total
450
Type Defenses
(vs. Gen 6+ rules)