
Gold
Its shell is as hard as sheet rock, and it is also very strong. Its THRASHING can topple a mountain.
Silver
Even sealed in its shell, it can move freely. Hard and fast, it has out standing destruc tive power.
Crystal
It will not stay still, even while it's a pupa. It already has arms and legs under its solid shell.
Pokédex Data
Classification
Hard Shell Pokémon
Height
1.2 m (3'11")
Weight
152.0 kg (335.1 lbs)
Abilities
N/A in Gen II
Game Locations
- Mt Silver Top
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
8 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
38 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
47 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
56 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
65 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
8 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
15 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
38 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
47 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
56 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
65 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Base Stats
Hp
70
Attack
84
Defense
70
Sp. Atk
65
Sp. Def
70
Speed
51
Total
410
Type Defenses
(vs. Gen 6+ rules)