
Gold
It is said that this POKéMON con stantly flies over the immense seas and rescues drown ing people.
Silver
This marine POKé MON has an impres sive build that lets it freely fly over raging seas without trouble.
Crystal
It is said that somewhere in the ocean lies an island where these gather. Only they live there.
Pokédex Data
Classification
Dragon Pokémon
Height
2.2 m (7'03")
Weight
210.0 kg (463.0 lbs)
Abilities
N/A in Gen II
Held Items
None in this generation.
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
8 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
15 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
22 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
29 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
38 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
47 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
55 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
61 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
75 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
8 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
15 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
22 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
29 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
38 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
47 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
55 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
61 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
75 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM47 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM49 Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
91
Attack
134
Defense
95
Sp. Atk
100
Sp. Def
100
Speed
80
Total
600
Type Defenses
(vs. Gen 6+ rules)