Spinarak
Gold

It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.

Silver

It spins a web using fine--but durable--thread. It then waits pa­ tiently for prey to be trapped.

Crystal

If prey becomes ensnared in its nest of spun string, it waits motionlessly until it becomes dark.

Evolution Chain

spinarak
Spinarak
Level 22
ariados
Ariados

Pokédex Data

Classification String Spit Pokémon
Height 0.5 m (1'08")
Weight 8.5 kg (18.7 lbs)
Abilities N/A in Gen II

Game Locations

  • Johto Route 29 Area
  • Johto Route 30 Area
  • Johto Route 31 Area
  • Johto Route 34 Area
  • Johto Route 35 Area
  • Johto Route 36 Area
  • Johto Route 37 Area
  • Johto Route 38 Area
  • Johto Route 39 Area
  • Kanto Route 2 South Towards Viridian City
  • National Park Area

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
6 Scary Face
100% 10 Lowers the target's Speed by two stages.
11 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
17 Night Shade
100% 15 Inflicts damage equal to the user's level.
23 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
37 Spider Web
10 Prevents the target from leaving battle.
45 Screech
85% 40 Lowers the target's Defense by two stages.
53 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
6 Scary Face
100% 10 Lowers the target's Speed by two stages.
11 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
17 Night Shade
100% 15 Inflicts damage equal to the user's level.
23 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
37 Spider Web
10 Prevents the target from leaving battle.
45 Agility
30 Raises the user's Speed by two stages.
53 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Sonic Boom
90% 20 Inflicts 20 points of damage.

Base Stats

Hp 40
Attack 60
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 30
Total 250

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x