Spinarak
X

It spins a web using fine--but durable--thread. It then waits patiently for prey to be trapped.

Y

It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.

Omega Ruby/Alpha Sapphire

The web spun by Spinarak can be considered its second nervous system. It is said that this Pokémon can determine what kind of prey is touching its web just by the tiny vibrations it feels through the web’s strands.

Evolution Chain

spinarak
Spinarak
Level 22
ariados
Ariados

Pokédex Data

Classification String Spit Pokémon
Height 0.5 m (1'08")
Weight 8.5 kg (18.7 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
12 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
15 Night Shade
100% 15 Inflicts damage equal to the user's level.
19 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
26 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
29 Spider Web
10 Prevents the target from leaving battle.
33 Agility
30 Raises the user's Speed by two stages.
36 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
47 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
50 Sticky Web
20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
12 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
15 Night Shade
100% 15 Inflicts damage equal to the user's level.
19 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
26 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
29 Spider Web
10 Prevents the target from leaving battle.
33 Agility
30 Raises the user's Speed by two stages.
36 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
47 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
50 Sticky Web
20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sonic Boom
90% 20 Inflicts 20 points of damage.
Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.

Base Stats

Hp 40
Attack 60
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 30
Total 250

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x