
X
It spins a web using fine--but durable--thread. It then waits patiently for prey to be trapped.
Y
It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.
Omega Ruby/Alpha Sapphire
The web spun by Spinarak can be considered its second nervous system. It is said that this Pokémon can determine what kind of prey is touching its web just by the tiny vibrations it feels through the web’s strands.
Pokédex Data
Training
EV Yield
+1 attack
Catch Rate
255
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |
5 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
8 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
12 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
15 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
19 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
22 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
26 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
29 | Spider Web | — | — | 10 | Prevents the target from leaving battle. | |
33 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
36 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
47 | Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
50 | Sticky Web | — | — | 20 | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
1 | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |
5 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
8 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
12 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
15 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
19 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
22 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
26 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
29 | Spider Web | — | — | 10 | Prevents the target from leaving battle. | |
33 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
36 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
47 | Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
50 | Sticky Web | — | — | 20 | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM76 Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM76 Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
Twineedle | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target. |
Base Stats
Hp
40
Attack
60
Defense
40
Sp. Atk
40
Sp. Def
40
Speed
30
Total
250
Type Defenses
(vs. Gen 6+ rules)