"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."

Effect

The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.

Details

Type
Category
status
Power
—
Accuracy
—
PP
10
Introduced
Gen ii