Spinarak
Scarlet

Even while there are prey ensnared in its nest of spun thread, Spinarak will wait motionlessly until darkness falls.

Evolution Chain

spinarak
Spinarak
Level 22
ariados
Ariados

Pokédex & Training Data

Classification String Spit Pokémon
Height 0.5 m (1'08")
Weight 8.5 kg (18.7 lbs)
Abilities
EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Johto (G/S/C) #032
Johto (HG/SS) #032
Kalos (Mountain) #107
Alola (S/M) #022
Alola (US/UM) #022
National #167
Kitakami #001

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
8 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
15 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
19 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
26 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
29 Agility
— — 30 Raises the user’s Speed by two stages.
33 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
36 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
44 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
47 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
51 Toxic Thread
— 100% 20 Poisons the target and lowers its Speed by one stage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM13 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
TM15 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM21 Pounce
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM45 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM91 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM95 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM162 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM175 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM182 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM185 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TM214 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Rage Powder
— — 20 Redirects the target’s single-target effects to the user for this turn.

Base Stats

Hp 40
Attack 60
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 30
Total 250

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x