
Gold
When the stars flicker in the night sky, it flutters about, scattering a glowing powder.
Silver
The star patterns on its back grow larger or smaller depending on the number of stars in the night sky.
Crystal
In the daytime when it gets warm, it curls up inside a big leaf and drifts off into a deep slumber.
Pokédex Data
Classification
Five Star Pokémon
Height
1.4 m (4'07")
Weight
35.6 kg (78.5 lbs)
Abilities
N/A in Gen II
Game Locations
- Kanto Route 2 South Towards Viridian City
Training
EV Yield
+2 Sp. Def
Catch Rate
90
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
8 | Supersonic | — | 55% | 20 | Confuses the target. | |
15 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
24 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
24 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
24 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
33 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
42 | Swift | 60 | — | 20 | Never misses. | |
51 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
60 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
8 | Supersonic | — | 55% | 20 | Confuses the target. | |
15 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
24 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
24 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
24 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
33 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
42 | Swift | 60 | — | 20 | Never misses. | |
51 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
60 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Base Stats
Hp
55
Attack
35
Defense
50
Sp. Atk
55
Sp. Def
110
Speed
85
Total
390
Type Defenses
(vs. Gen 6+ rules)