Spinarak
Ruby/Sapphire

The web spun by SPINARAK can be considered its second nervous system. It is said that this POKéMON can determine what kind of prey is touching its web just by the tiny vibrations it feels through the web’s strands.

Emerald

The web it spins can be considered its second nervous system. It is said that a SPINARAK determines its prey by the tiny vibrations it feels through the web.

Firered

It spins a web using fine--but durable-- thread. It then waits patiently for prey to be trapped.

Leafgreen

It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.

Evolution Chain

spinarak
Spinarak
Level 22
ariados
Ariados

Pokédex & Training Data

Classification String Spit Pokémon
Height 0.5 m (1'08")
Weight 8.5 kg (18.7 lbs)
Abilities
EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Johto (G/S/C) #032
Johto (HG/SS) #032
Kalos (Mountain) #107
Alola (S/M) #022
Alola (US/UM) #022
National #167
Kitakami #001

Game Locations

Hoenn Safari Zone Expansion South
Pattern Bush Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
6 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
11 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
17 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
23 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
37 Spider Web
— — 10 Prevents the target from leaving battle.
45 Agility
— — 30 Raises the user’s Speed by two stages.
53 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
6 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
11 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
17 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
23 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
37 Spider Web
— — 10 Prevents the target from leaving battle.
45 Agility
— — 30 Raises the user’s Speed by two stages.
53 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
6 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
11 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
17 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
23 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
37 Spider Web
— — 10 Prevents the target from leaving battle.
45 Agility
— — 30 Raises the user’s Speed by two stages.
53 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sonic Boom
— 90% 20 Inflicts 20 points of damage.

Base Stats

Hp 40
Attack 60
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 30
Total 250

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x