Spinarak
Black/WhiteBlack 2/White 2

It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.

Evolution Chain

spinarak
Spinarak
Level 22
ariados
Ariados

Pokédex Data

Classification String Spit Pokémon
Height 0.5 m (1'08")
Weight 8.5 kg (18.7 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
12 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
15 Night Shade
100% 15 Inflicts damage equal to the user's level.
19 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
26 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
29 Spider Web
10 Prevents the target from leaving battle.
33 Agility
30 Raises the user's Speed by two stages.
36 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
47 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
12 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
15 Night Shade
100% 15 Inflicts damage equal to the user's level.
19 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
26 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
29 Spider Web
10 Prevents the target from leaving battle.
33 Agility
30 Raises the user's Speed by two stages.
36 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
47 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.

TM/HM Moves

Black/White
Name Class Power Acc. PP Effect
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Black 2/White 2
Name Class Power Acc. PP Effect
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sonic Boom
90% 20 Inflicts 20 points of damage.
Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Twineedle
25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.

Base Stats

Hp 40
Attack 60
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 30
Total 250

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x