Pinsir
Gold

With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.

Silver

Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.

Crystal

When the tempera­ ture drops at night, it sleeps on treetops or among roots where it is well hidden.

Pokédex Data

Classification Stag Beetle Pokémon
Height 1.5 m (4'11")
Weight 55.0 kg (121.3 lbs)
Abilities N/A in Gen II

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
13 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
25 Harden
30 Raises the user's Defense by one stage.
31 Guillotine
30% 5 Causes a one-hit KO.
37 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
43 Swords Dance
20 Raises the user's Attack by two stages.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
7 Focus Energy
30 Increases the user's chance to score a critical hit.
13 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
25 Harden
30 Raises the user's Defense by one stage.
31 Guillotine
30% 5 Causes a one-hit KO.
37 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
43 Swords Dance
20 Raises the user's Attack by two stages.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Attack
15 85% 20 Hits 2-5 times in one turn.

Base Stats

Hp 65
Attack 125
Defense 100
Sp. Atk 55
Sp. Def 70
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x