Pinsir
Sword

These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.

Pokédex Data

Classification Stag Beetle Pokémon
Height 1.5 m (4'11")
Weight 55.0 kg (121.3 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
4 Focus Energy
30 Increases the user's chance to score a critical hit.
8 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
16 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Storm Throw
60 100% 10 Always scores a critical hit.
24 Double Hit
35 90% 10 Hits twice in one turn.
28 Vital Throw
70 10 Never misses.
32 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
36 Strength
80 100% 15 Inflicts regular damage with no additional effect.
40 Swords Dance
20 Raises the user's Attack by two stages.
44 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
48 Guillotine
30% 5 Causes a one-hit KO.
52 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
4 Focus Energy
30 Increases the user's chance to score a critical hit.
8 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
16 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Storm Throw
60 100% 10 Always scores a critical hit.
24 Double Hit
35 90% 10 Hits twice in one turn.
28 Vital Throw
70 10 Never misses.
32 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
36 Strength
80 100% 15 Inflicts regular damage with no additional effect.
40 Swords Dance
20 Raises the user's Attack by two stages.
44 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
48 Guillotine
30% 5 Causes a one-hit KO.
52 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Feint
30 100% 10 Hits through Protect and Detect.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Attack
15 85% 20 Hits 2-5 times in one turn.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
BD/SP
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Feint
30 100% 10 Hits through Protect and Detect.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Attack
15 85% 20 Hits 2-5 times in one turn.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 65
Attack 125
Defense 100
Sp. Atk 55
Sp. Def 70
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x