Pinsir
Sword

These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.

Pokédex & Training Data

Classification Stag Beetle Pokémon
Height 1.5 m (4'11")
Weight 55.0 kg (121.3 lbs)
Abilities
EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Kanto (R/B/Y) #127
Johto (G/S/C) #112
Hoenn (R/S/E) #167
Johto (HG/SS) #113
Unova (B2/W2) #146
Kalos (Coastal) #130
Hoenn (OR/AS) #174
Alola (S/M) #175
Alola (US/UM) #211
National #127
Isle of Armor #120

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
8 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
16 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Storm Throw
60 100% 10 Always scores a critical hit.
24 Double Hit
35 90% 10 Hits twice in one turn.
28 Vital Throw
70 — 10 Never misses.
32 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
36 Strength
80 100% 15 Inflicts regular damage with no additional effect.
40 Swords Dance
— — 20 Raises the user’s Attack by two stages.
44 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
48 Guillotine
— 30% 5 Causes a one-hit KO.
52 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
8 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
16 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Storm Throw
60 100% 10 Always scores a critical hit.
24 Double Hit
35 90% 10 Hits twice in one turn.
28 Vital Throw
70 — 10 Never misses.
32 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
36 Strength
80 100% 15 Inflicts regular damage with no additional effect.
40 Swords Dance
— — 20 Raises the user’s Attack by two stages.
44 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
48 Guillotine
— 30% 5 Causes a one-hit KO.
52 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Feint
30 100% 10 Hits through Protect and Detect.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Attack
15 85% 20 Hits 2-5 times in one turn.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
BD/SP
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Feint
30 100% 10 Hits through Protect and Detect.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Attack
15 85% 20 Hits 2-5 times in one turn.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 65
Attack 125
Defense 100
Sp. Atk 55
Sp. Def 70
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x