
Diamond/PearlPlatinum
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
Heartgold
With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Soulsilver
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Pokédex Data
Classification
Stag Beetle Pokémon
Height
1.5 m (4'11")
Weight
55.0 kg (121.3 lbs)
Abilities
Game Locations
- Sinnoh Route 229 Area
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
8 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
13 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
18 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
21 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
25 | Vital Throw | 70 | — | 10 | Never misses. | |
30 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
35 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
38 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
42 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
47 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
52 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
8 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
13 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
18 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
21 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
25 | Vital Throw | 70 | — | 10 | Never misses. | |
30 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
35 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
38 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
42 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
47 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
52 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
8 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
13 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
18 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
21 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
25 | Vital Throw | 70 | — | 10 | Never misses. | |
30 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
35 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
38 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
42 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
47 | Guillotine | — | 30% | 5 | Causes a one-hit KO. | |
52 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
65
Attack
125
Defense
100
Sp. Atk
55
Sp. Def
70
Speed
85
Total
500
Type Defenses
(vs. Gen 6+ rules)