Pinsir

Alternate Forms

pinsir
Base
Sun

It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.

Moon

One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.

Ultra Sun

It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.

Ultra Moon

Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.

Lets Go Pikachu/Lets Go Eevee

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.

Pokédex Data

Classification Stag Beetle Pokémon
Height 1.5 m (4'11")
Weight 55.0 kg (121.3 lbs)
Abilities

Game Locations

  • Exeggutor Island Area
  • Lush Jungle North
  • Lush Jungle South
  • Lush Jungle West
  • Poke Pelago Elite Four Defeated
  • Poke Pelago Poni Island Reached
  • Poke Pelago Ulaula Island Reached
  • Poni Grove Area

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
4 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
8 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
11 Harden
30 Raises the user's Defense by one stage.
15 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
18 Vital Throw
70 10 Never misses.
22 Double Hit
35 90% 10 Hits twice in one turn.
26 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
29 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
33 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
36 Storm Throw
60 100% 10 Always scores a critical hit.
40 Swords Dance
20 Raises the user's Attack by two stages.
43 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
47 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
50 Guillotine
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
4 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
8 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
11 Harden
30 Raises the user's Defense by one stage.
15 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
18 Vital Throw
70 10 Never misses.
22 Double Hit
35 90% 10 Hits twice in one turn.
26 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
29 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
33 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
36 Storm Throw
60 100% 10 Always scores a critical hit.
40 Swords Dance
20 Raises the user's Attack by two stages.
43 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
47 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
50 Guillotine
30% 5 Causes a one-hit KO.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
4 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
8 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
12 Harden
30 Raises the user's Defense by one stage.
16 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
20 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
26 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
32 Swords Dance
20 Raises the user's Attack by two stages.
38 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
44 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
50 Guillotine
30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM30 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM39 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM49 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TM56 Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Feint
30 100% 10 Hits through Protect and Detect.
Feint Attack
60 20 Never misses.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Attack
15 85% 20 Hits 2-5 times in one turn.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Base Stats

Hp 65
Attack 125
Defense 100
Sp. Atk 55
Sp. Def 70
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x

Mega Pinsir

Mega Pinsir
Hp 65
Attack 155
Defense 120
Sp. Atk 65
Sp. Def 90
Speed 105
Total 600