Sun
It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.
Moon
One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
Ultra Sun
It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
Ultra Moon
Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.
Lets Go Pikachu/Lets Go Eevee
Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
Pokédex Data
Classification
Stag Beetle Pokémon
Height
1.5 m (4'11")
Weight
55.0 kg (121.3 lbs)
Abilities
- Hyper Cutter
- Mold Breaker
- Moxie (Hidden)
Game Locations
- Exeggutor Island Area
- Lush Jungle North
- Lush Jungle South
- Lush Jungle West
- Poke Pelago Elite Four Defeated
- Poke Pelago Poni Island Reached
- Poke Pelago Ulaula Island Reached
- Poni Grove Area
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
8 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
11 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
15 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
18 | Vital Throw | 70 | — | 10 | Never misses. | |
22 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
26 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
29 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
33 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
36 | Storm Throw | 60 | 100% | 10 | Always scores a critical hit. | |
40 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
43 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
47 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
50 | Guillotine | — | 30% | 5 | Causes a one-hit KO. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
8 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
11 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
15 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
18 | Vital Throw | 70 | — | 10 | Never misses. | |
22 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
26 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
29 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
33 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
36 | Storm Throw | 60 | 100% | 10 | Always scores a critical hit. | |
40 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
43 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
47 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
50 | Guillotine | — | 30% | 5 | Causes a one-hit KO. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
8 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
12 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
16 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
20 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
26 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
32 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
38 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
44 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
50 | Guillotine | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM30 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM39 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM49 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TM56 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
Base Stats
Hp
65
Attack
125
Defense
100
Sp. Atk
55
Sp. Def
70
Speed
85
Total
500
Type Defenses
(vs. Gen 6+ rules)
Mega Pinsir

Hp
65
Attack
155
Defense
120
Sp. Atk
65
Sp. Def
90
Speed
105
Total
600