Pinsir
Red/Blue

If it fails to crush the victim in its pincers, it will swing it around and toss it hard.

Yellow

Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.

Pokédex Data

Classification Stag Beetle Pokémon
Height 1.5 m (4'11")
Weight 55.0 kg (121.3 lbs)
Abilities N/A in Gen I

Game Locations

  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Area 2 North
  • Kanto Safari Zone Area 3 West
  • Kanto Safari Zone Middle

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
25 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
30 Guillotine
30% 5 Causes a one-hit KO.
36 Focus Energy
30 Increases the user's chance to score a critical hit.
43 Harden
30 Raises the user's Defense by one stage.
49 Slash
70 100% 20 Has an increased chance for a critical hit.
54 Swords Dance
20 Raises the user's Attack by two stages.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
21 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
30 Guillotine
30% 5 Causes a one-hit KO.
36 Focus Energy
30 Increases the user's chance to score a critical hit.
43 Harden
30 Raises the user's Defense by one stage.
49 Slash
70 100% 20 Has an increased chance for a critical hit.
54 Swords Dance
20 Raises the user's Attack by two stages.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM03 Swords Dance
20 Raises the user's Attack by two stages.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM19 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 125
Defense 100
Sp. Atk 55
Sp. Def 70
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x