Pinsir
Black/White

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

Black 2/White 2

It grips prey with its powerful pincers and will not let go until the prey is torn in half.

Pokédex Data

Classification Stag Beetle Pokémon
Height 1.5 m (4'11")
Weight 55.0 kg (121.3 lbs)
Abilities

Game Locations

  • Lostlorn Forest Area
  • Unova Route 12 Area

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
4 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
8 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
13 Harden
30 Raises the user's Defense by one stage.
18 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
21 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
25 Vital Throw
70 10 Never misses.
30 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
35 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
38 Swords Dance
20 Raises the user's Attack by two stages.
42 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
47 Guillotine
30% 5 Causes a one-hit KO.
52 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
4 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
8 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
11 Harden
30 Raises the user's Defense by one stage.
15 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
18 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
22 Vital Throw
70 10 Never misses.
26 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
29 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
33 Storm Throw
60 100% 10 Always scores a critical hit.
36 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
40 Swords Dance
20 Raises the user's Attack by two stages.
43 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
47 Guillotine
30% 5 Causes a one-hit KO.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Feint
30 100% 10 Hits through Protect and Detect.
Feint Attack
60 20 Never misses.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Attack
15 85% 20 Hits 2-5 times in one turn.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Base Stats

Hp 65
Attack 125
Defense 100
Sp. Atk 55
Sp. Def 70
Speed 85
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x