Scizor
Gold

It swings its eye- patterned pincers up to scare its foes. This makes it look like it has three heads.

Silver

Its wings are not used for flying. They are flapped at high speed to adjust its body temperature.

Crystal

This POKéMON's pincers, which contain steel, can crush any hard object it gets a hold of into bits.

Evolution Chain

scyther
Scyther
🔄
Trade
holding metal coat
scizor
Scizor

Pokédex Data

Classification Pincer Pokémon
Height 1.8 m (5'11")
Weight 118.0 kg (260.1 lbs)
Abilities N/A in Gen II

Training

EV Yield +2 attack
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Focus Energy
30 Increases the user's chance to score a critical hit.
12 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
18 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
24 Agility
30 Raises the user's Speed by two stages.
30 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
42 Swords Dance
20 Raises the user's Attack by two stages.
48 Double Team
15 Raises the user's evasion by one stage.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Focus Energy
30 Increases the user's chance to score a critical hit.
12 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
18 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
24 Agility
30 Raises the user's Speed by two stages.
30 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
42 Swords Dance
20 Raises the user's Attack by two stages.
48 Double Team
15 Raises the user's evasion by one stage.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Swift
60 20 Never misses.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Base Stats

Hp 70
Attack 130
Defense 100
Sp. Atk 55
Sp. Def 80
Speed 65
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x