
Gold
When it attacks, it flaps its large wings violently to scatter its poi sonous powder all around.
Silver
The powder on its wings is poisonous if it is dark in color. If it is light, it causes paralysis.
Crystal
The scales it scatters will paralyze anyone who touches them, making that person unable to stand.
Pokédex Data
Classification
Poison Moth Pokémon
Height
1.5 m (4'11")
Weight
12.5 kg (27.6 lbs)
Abilities
N/A in Gen II
Held Items
None in this generation.
Game Locations
- Johto Route 43 Area
- Kanto Route 10 Area
- Kanto Route 13 Area
- Kanto Route 14 Area
- Kanto Route 15 Area
- Kanto Route 24 Area
- Kanto Route 25 Area
- Kanto Route 9 Area
Training
EV Yield
+1 Sp. Atk
+1 speed
+1 speed
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
9 | Supersonic | — | 55% | 20 | Confuses the target. | |
17 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
20 | Poison Powder | — | 75% | 35 | Poisons the target. | |
25 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
28 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
31 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
36 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
42 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
52 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
9 | Supersonic | — | 55% | 20 | Confuses the target. | |
17 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
20 | Poison Powder | — | 75% | 35 | Poisons the target. | |
25 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
28 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
31 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
36 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
42 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
52 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. |
Base Stats
Hp
70
Attack
65
Defense
60
Sp. Atk
90
Sp. Def
75
Speed
90
Total
450
Type Defenses
(vs. Gen 6+ rules)