Hitmonlee
Gold

This amazing POKé­ MON has an awesome sense of balance. It can kick in succession from any position.

Silver

If it starts kick­ ing repeatedly, both legs will stretch even long­ er to strike a fleeing foe.

Crystal

It is also called the Kick Master. It uses its elastic legs to execute every known kick.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex & Training Data

Classification Kicking Pokémon
Height 1.5 m (4'11")
Weight 49.8 kg (109.8 lbs)
Abilities N/A in Gen II
EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #106
Johto (G/S/C) #144
Johto (HG/SS) #146
Galar (Sw/Sh) #108
National #106
Blueberry #093

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Double Kick
30 100% 30 Hits twice in one turn.
6 Meditate
— — 40 Raises the user’s Attack by one stage.
11 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
16 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
21 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
26 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
31 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
36 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
41 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
46 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
51 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Double Kick
30 100% 30 Hits twice in one turn.
6 Meditate
— — 40 Raises the user’s Attack by one stage.
11 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
16 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
21 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
26 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
31 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
36 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
41 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
46 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
51 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Base Stats

Hp 50
Attack 120
Defense 53
Sp. Atk 35
Sp. Def 110
Speed 87
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x