Hitmontop
Gold

If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.

Silver

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Crystal

After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex & Training Data

Classification Handstand Pokémon
Height 1.4 m (4'07")
Weight 48.0 kg (105.8 lbs)
Abilities N/A in Gen II
EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Johto (G/S/C) #146
Johto (HG/SS) #148
Galar (Sw/Sh) #110
National #237
Blueberry #095

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
19 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
25 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
31 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
37 Agility
— — 30 Raises the user’s Speed by two stages.
43 Detect
— — 5 Prevents any moves from hitting the user this turn.
49 Triple Kick
10 90% 10 Hits three times, increasing power by 100% with each successful hit.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
19 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
25 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
31 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
37 Agility
— — 30 Raises the user’s Speed by two stages.
43 Detect
— — 5 Prevents any moves from hitting the user this turn.
49 Triple Kick
10 90% 10 Hits three times, increasing power by 100% with each successful hit.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Base Stats

Hp 50
Attack 95
Defense 95
Sp. Atk 35
Sp. Def 110
Speed 70
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x