Gold
If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
Silver
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
Crystal
After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.
Evolution Chain
Pokédex & Training Data
Classification
Handstand Pokémon
Height
1.4 m (4'07")
Weight
48.0 kg (105.8 lbs)
Abilities
N/A in Gen II
EV Yield
+2 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Johto (G/S/C)
#146
Johto (HG/SS)
#148
Galar (Sw/Sh)
#110
National
#237
Blueberry
#095
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
| 7 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 13 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 19 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 25 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 31 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 37 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 43 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 49 | Triple Kick | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
| 7 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 13 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 19 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 25 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| 31 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 37 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 43 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 49 | Triple Kick | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. |
Base Stats
Hp
50
Attack
95
Defense
95
Sp. Atk
35
Sp. Def
110
Speed
70
Total
455
Type Defenses
(vs. Gen 6+ rules)