Farfetchd
Red/Blue

The sprig of green onions it holds is its weapon. It is used much like a metal sword.

Yellow

Lives where reedy plants grow. They are rarely seen, so it's thought their numbers are decreasing.

Pokédex Data

Classification Wild Duck Pokémon
Height 0.8 m (2'07")
Weight 15.0 kg (33.1 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Kanto Route 12 Area
  • Kanto Route 13 Area

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Leer
100% 30 Lowers the target's Defense by one stage.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
23 Swords Dance
20 Raises the user's Attack by two stages.
31 Agility
30 Raises the user's Speed by two stages.
39 Slash
70 100% 20 Has an increased chance for a critical hit.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Leer
100% 30 Lowers the target's Defense by one stage.
15 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
23 Swords Dance
20 Raises the user's Attack by two stages.
31 Agility
30 Raises the user's Speed by two stages.
39 Slash
70 100% 20 Has an increased chance for a critical hit.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM02 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
TM03 Swords Dance
20 Raises the user's Attack by two stages.
TM04 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 52
Attack 90
Defense 55
Sp. Atk 58
Sp. Def 62
Speed 60
Total 377

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x