Doduo
Red/Blue

A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints.

Yellow

Its short wings make flying dif­ ficult. Instead, this POKéMON runs at high speed on developed legs.

Evolution Chain

doduo
Doduo
Level 31
dodrio
Dodrio

Pokédex Data

Classification Twin Bird Pokémon
Height 1.4 m (4'07")
Weight 39.2 kg (86.4 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Kanto Route 16 Area
  • Kanto Route 17 Area
  • Kanto Route 18 Area
  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Area 3 West

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
20 Growl
100% 40 Lowers the target's Attack by one stage.
24 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
30 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
36 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
40 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
44 Agility
30 Raises the user's Speed by two stages.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
20 Growl
100% 40 Lowers the target's Attack by one stage.
24 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
30 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
36 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
40 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
44 Agility
30 Raises the user's Speed by two stages.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM04 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM43 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 35
Attack 85
Defense 45
Sp. Atk 35
Sp. Def 35
Speed 75
Total 310

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x