Farfetchd
Gold

If anyone tries to disturb where the essential plant sticks grow, it uses its own stick to thwart them.

Silver

If it eats the plant stick it carries as emer­ gency rations, it runs off in search of a new stick.

Crystal

In order to pre­ vent their extinction, more people have made an effort to breed these POKéMON.

Pokédex & Training Data

Classification Wild Duck Pokémon
Height 0.8 m (2'07")
Weight 15.0 kg (33.1 lbs)
Abilities N/A in Gen II
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying, Ground

Pokédex Numbers

Kanto (R/B/Y) #083
Johto (G/S/C) #158
Johto (HG/SS) #160
Kalos (Central) #061
Galar (Sw/Sh) #218
National #083

Held Items

None in this generation.

Game Locations

Johto Route 38 Area
Johto Route 39 Area
Johto Route 43 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
13 Leer
— 100% 30 Lowers the target’s Defense by one stage.
19 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
31 Agility
— — 30 Raises the user’s Speed by two stages.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
44 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
7 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
13 Leer
— 100% 30 Lowers the target’s Defense by one stage.
19 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
31 Agility
— — 30 Raises the user’s Speed by two stages.
37 Slash
70 100% 20 Has an increased chance for a critical hit.
44 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.

Egg Moves

Gold/Silver
Name Class Power Acc. PP Effect
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Mirror Move
— — 20 Uses the target’s last used move.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
Crystal
Name Class Power Acc. PP Effect
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Mirror Move
— — 20 Uses the target’s last used move.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.

Base Stats

Hp 52
Attack 90
Defense 55
Sp. Atk 58
Sp. Def 62
Speed 60
Total 377

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x