Farfetchd
X

The plant stalk it holds is its weapon. The stalk is used like a sword to cut all sorts of things.

Y

It always walks about with a plant stalk clamped in its beak. The stalk is used for building its nest.

Omega Ruby/Alpha Sapphire

Farfetch’d is always seen with a stalk from a plant of some sort. Apparently, there are good stalks and bad stalks. This Pokémon has been known to fight with others over stalks.

Pokédex Data

Classification Wild Duck Pokémon
Height 0.8 m (2'07")
Weight 15.0 kg (33.1 lbs)
Abilities

Held Items

Stick 5%

Game Locations

  • Kalos Route 22 Area

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying, Ground

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
1 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
9 Aerial Ace
60 20 Never misses.
13 Knock Off
65 100% 20 Target drops its held item.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
25 Swords Dance
20 Raises the user's Attack by two stages.
31 Agility
30 Raises the user's Speed by two stages.
33 Night Slash
70 100% 15 Has an increased chance for a critical hit.
37 Acrobatics
55 100% 15 Has double power if the user has no held item.
43 Feint
30 100% 10 Hits through Protect and Detect.
45 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
49 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
55 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
1 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
9 Aerial Ace
60 20 Never misses.
13 Knock Off
65 100% 20 Target drops its held item.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
25 Swords Dance
20 Raises the user's Attack by two stages.
31 Agility
30 Raises the user's Speed by two stages.
33 Night Slash
70 100% 15 Has an increased chance for a critical hit.
37 Acrobatics
55 100% 15 Has double power if the user has no held item.
43 Feint
30 100% 10 Hits through Protect and Detect.
45 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
49 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
55 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
Mirror Move
20 Uses the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Roost
5 Heals the user by half its max HP.
Simple Beam
100% 15 Changes the target's ability to Simple.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Trump Card
5 Power increases when this move has less PP, up to a maximum of 200.

Base Stats

Hp 52
Attack 90
Defense 55
Sp. Atk 58
Sp. Def 62
Speed 60
Total 377

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x