
Red/Blue
Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.
Yellow
Generates strange radio signals. It raises the tem perature by 3.6F degrees within 3,300 feet.
Pokédex Data
Classification
Magnet Pokémon
Height
1.0 m (3'03")
Weight
60.0 kg (132.3 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Game Locations
- Cerulean Cave 1f
- Power Plant Area
Training
EV Yield
+2 Sp. Atk
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
21 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
25 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
29 | Supersonic | — | 55% | 20 | Confuses the target. | |
38 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
46 | Swift | 60 | — | 20 | Never misses. | |
54 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
21 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
25 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
29 | Supersonic | — | 55% | 20 | Confuses the target. | |
38 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
46 | Swift | 60 | — | 20 | Never misses. | |
54 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
50
Attack
60
Defense
95
Sp. Atk
120
Sp. Def
70
Speed
70
Total
465
Type Defenses
(vs. Gen 6+ rules)