Farfetchd
Diamond/PearlPlatinum

It can’t live without the stalk it holds. That’s why it defends the stalk from attackers with its life.

Heartgold

If anyone tries to disturb where the essential plant stalks grow, it uses its own stalk to thwart them.

Soulsilver

If it eats the plant stalk it carries as emergency rations, it runs off in search of a new stalk.

Pokédex Data

Classification Wild Duck Pokémon
Height 0.8 m (2'07")
Weight 15.0 kg (33.1 lbs)
Abilities

Held Items

Stick 5%

Game Locations

  • Johto Route 38 Area
  • Johto Route 39 Area
  • Johto Route 47 Area
  • Johto Route 48 Area
  • Johto Safari Zone Zone Wetland
  • Sinnoh Route 221 Area

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying, Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
9 Knock Off
65 100% 20 Target drops its held item.
13 Aerial Ace
60 20 Never misses.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
25 Swords Dance
20 Raises the user's Attack by two stages.
31 Agility
30 Raises the user's Speed by two stages.
33 Night Slash
70 100% 15 Has an increased chance for a critical hit.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
43 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
9 Knock Off
65 100% 20 Target drops its held item.
13 Aerial Ace
60 20 Never misses.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
25 Swords Dance
20 Raises the user's Attack by two stages.
31 Agility
30 Raises the user's Speed by two stages.
33 Night Slash
70 100% 15 Has an increased chance for a critical hit.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
43 Feint
30 100% 10 Hits through Protect and Detect.
45 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
9 Knock Off
65 100% 20 Target drops its held item.
13 Aerial Ace
60 20 Never misses.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
25 Swords Dance
20 Raises the user's Attack by two stages.
31 Agility
30 Raises the user's Speed by two stages.
33 Night Slash
70 100% 15 Has an increased chance for a critical hit.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
43 Feint
30 100% 10 Hits through Protect and Detect.
45 False Swipe
40 100% 40 Cannot lower the target's HP below 1.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost
5 Heals the user by half its max HP.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost
5 Heals the user by half its max HP.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Mirror Move
20 Uses the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
Mirror Move
20 Uses the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Base Stats

Hp 52
Attack 90
Defense 55
Sp. Atk 58
Sp. Def 62
Speed 60
Total 377

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x